Of course, elements had to be updated and certain liberties taken, but in the end I came up with something that I was pretty happy with and at the same time learned a few neat tricks about the mission editor that I'd like to pass on to you, the gentle reader. What I found out was that the OFP mission editor is a very powerful tool that comes with really lousy documentation.Īfter doing the research for my article on the destruction of the Gorgopotamos rail bridge by SOE and Greek resistance forces in 1942, I finally had the story I needed to try a full-blown OFP mission. I poked around a bit at some of the OFP editing websites and was overwhelmed with all the scripting you can do in addition to the basic stuff that the interface allows for. Also, you can go into 'Preview' mode and test drive your mission at any point. For one thing, it comes with an interface that's pretty easy to figure out.
![operation flashpoint cold war crisis increase health operation flashpoint cold war crisis increase health](https://cdn4.spong.com/screen-shot/o/p/operationf175379l/_-Operation-Flashpoint-Cold-War-Crisis-Xbox-_.jpg)
It should have dramatic tension, crises popping up here and there, and an exciting climax (never can have enough of those, can't we?).Īt the same time, I've always been intrigued with the mission editor in Operation Flashpoint. I guess part of the problem is my lack of vision, of putting together an exciting story because that's what a well-designed mission should be.
![operation flashpoint cold war crisis increase health operation flashpoint cold war crisis increase health](https://i1.rgstatic.net/publication/318828422_Justification_for_a_Nuclear_Global_Health_Workforce_Multidisciplinary_analysis_of_risk_survivability_preparedness_with_emphasis_on_the_triage_management_of_thermal_burns/links/5980bcf0aca2728abee260a7/largepreview.png)
#Operation flashpoint cold war crisis increase health how to
For most simulations, I open up its mission editor and stare blankly at the interface with no idea of how to conjure up something that I, let alone anyone else, would find remotely interesting to play. IntroductionI must admit that I've never had much patience with mission editors.